![]() ![]() Thinking back on it now, I was so lucky, because I had freedom and I could be a creator, or songwriter, rather than a game music composer. Otherwise, they let me do as I pleased, and gave me the freedom to create music. The volcano stage, the green stage, and so forth. Also, Sonic Team gave me some keywords, which were stage names. ![]() Masato Nakamura: Of course, there were some briefs and meetings for showing me the screens and graphics. Question: Did you get any form of brief when you sat down originally to work on either Sonic the Hedgehog or Sonic the Hedgehog 2? Did the developers ever give you any suggestions? But, those limitations inspired me a lot, and forced me to be smarter. We could use maybe about four to six sounds at the same time. At the same time, the sound system of the Mega Drive (Genesis in the United States) was very limited. But, at that time, we didn’t have any music computers. So, I learned how to program music by computer. Originally, since I was a bass player, I couldn’t play piano, nor had I touched computers until I started my band. ![]() Masato Nakamura: In my band, Dreams Come True, my music is based on computer programming. Question: How did you actually compose and specifically create the sound? In that way, there was a lot of pressure on me. I therefore didn’t want to make people disappointed with Sonic the Hedgehog 2. Because Sonic the Hedgehog was so successful, the audience expected more. Same concept, but with more fun and excitement. So, I wanted to create music that showed progress. Technically, though, things had improved, including the sound itself. Masato Nakamura: The Sonic the Hedgehog 2 project was of course based on the experiences had with Sonic the Hedgehog. Question: When you compose Sonic the Hedgehog 2, had you seen any of Sonic the Hedgehog? For example, had you seen the speed of the game, and did that influence you differently? When I saw ice, I wanted to create ice-like music. When I saw red colors, I wanted my music to be volcano-like. Masato Nakamura: Because I wanted to treat Sonic the Hedgehog as a film, my inspiration came from each screenshot, or each stage. Question: When you’re thinking about treating it like a film project, what influenced your style of composition? So, I wanted to write songs like that for Sonic the Hedgehog as a film. In the late 80’s or so, there were a bunch of hit songs, like those from Top Gun, Flashdance, and Dirty Dancing. At the time, MTV and films were very popular. That was because the graphics were great, and the game had a very strong story. ![]() Masato Nakamura: My first concept was to treat Sonic the Hedgehog not as a game, but as a film. Question: What challenges did you face when composing the music for Sonic the Hedgehog and its sequel? And Sonic the Hedgehog 2 started off kind of the same. It’s going to be like that.” Afterwords, I started writing songs for the game, but it was a really tough job for me, being a totally new experience and all. So, Sonic Team explained to me, “It’s going to be like this. Masato Nakamura: When I started writing the music, Sonic the Hedgehog was just still images. Question: How much was the game actually designed when you started on Sonic the Hedgehog and its sequel? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |